
¹³ᴷ👑📍🃏 #MSI🕹️Gaming 🏋️♂️ #Chronic🍃Ganja 🎭 🌐 ogensvideogameresearch.weebly.com ¹⁰ᴷ♚ Indie dev: CLI RPGs, Tarot Python games, & batch tools. Made OGens Cannabis CL$X: Rival Dealers & more. Pro Gamer, #Kaillera - #Netplay | DIY Rap | #BlackScarves𖤐
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I'm using the latest MSVC from 2026 Visual Studio Community because it delivers noticeably better runtime performance, superior code optimization (especially for Python-compiled binaries via Nuitka), improved security mitigations, and the most up-to-date Windows SDK compatibility — all of which make the final .exe of my Native Nuitka-compiled C++ speed desktop games feel snappier, more stable, and more future-proof on modern Windows systems. I also make the games fully standalone with Nuitka's --standalone mode (bundling everything needed into one clean executable folder), so players can run them without installing Python or any dependencies. Pairing that with PyGBag lets me effortlessly target WebAssembly in my browser games too for maximum reach.
Pygame CE is better than classic Pygame because it receives active development, fixes long-standing bugs, adds modern features, improves performance, and keeps compatibility while actually being maintained — unlike the original Pygame which has been mostly dormant for years.
I use --lto=yes for smaller and faster executable (ideal for final releases), --python-flag=no_site to reduce startup time and size, --python-flag=no_docstrings for an even smaller executable with no downside for games, --python-flag=-O to enable Python-level optimizations, --assume-yes-for-downloads to automatically fetch missing dependencies, and --deployment for cleaner production builds with fewer debug helpers.